Re: FreeBSD/xbox: updated 7.0 patchset

From: John Baldwin (jhb_at_freebsd.org)
Date: 11/07/05

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    To: Scott Long <scottl@samsco.org>
    Date: Mon, 7 Nov 2005 17:51:31 -0500
    
    

    On Monday 07 November 2005 05:26 pm, Scott Long wrote:
    > John Baldwin wrote:
    > > On Monday 07 November 2005 02:44 pm, Rink Springer wrote:
    > >>Hi,
    > >>
    > >>OK, I've updated the patchset. Changes:
    > >>
    > >>- opt_xbox.h is now used instead of opt_global.h
    > >>- xboxfb.c should follow style(9) better
    > >>- boot_font.c is no longer patched
    > >>- 128MB XBOX-es should work too [1]
    > >>
    > >>It is fetchable from
    > >>http://rink.nu/downloads/xbox-patches/xbox-7-current.v2.diff
    > >>
    > >>Oh, and for John's comment: The reason pic16l.s is coded in assembly, was
    > >>that it was used extensively while debugging (it even resided in
    > >>locore.s for a while :-), as being able to change the LED's color is
    > >>immensely useful if you don't have a framebuffer working already :) This
    > >>is why I'd prefer to keep this file as-is.
    > >
    > > You do realize that you can call C functions from assembly, right? :)
    >
    > If this is the only remaining technical objection, then can it be
    > something that gets resolved after it goes into the tree? It's code
    > that is segregated and private to the XBOX port, so it would be a shame
    > to make it stall this great work.

    Yes, certainly, that is only a minor nit! I just tend to prefer that we keep
    as much code in C as possible rather than asm as C has a lower learning
    curve.

    -- 
    John Baldwin <jhb@FreeBSD.org>  <><  http://www.FreeBSD.org/~jhb/
    "Power Users Use the Power to Serve"  =  http://www.FreeBSD.org
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