Re: Sound Blaster Audigy LS problem
From: Mathew Kanner (mat_at_cnd.mcgill.ca)
Date: 11/04/03
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Date: Tue, 4 Nov 2003 15:32:36 -0500 To: Anthony Schneider <anthony@x-anthony.com>
On Nov 04, Anthony Schneider wrote:
> [...]
> timeout = (hz * sndbuf_getblksz(bs)) / (sndbuf_getspd(bs) * sndbuf_getbps(bs));
> if (timeout < 1)
> timeout = 1;
> timeout = 1;
>
> seems like overkill...
>
I noticed this too. It was introduced in rev 1.65 to "reduce
latency/pauses in output." It isn't clear to me why it's there.
--Mat
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