Re: OpenGL development on FreeBSD

From: Henrik W Lund (henrik.w.lund_at_broadpark.no)
Date: 09/01/04

  • Next message: Gerard Samuel: "Renaming files using find"
    Date: Tue, 31 Aug 2004 17:10:26 -0700
    To: doug@polands.org
    
    

    Doug Poland wrote:

    >Hello,
    >
    >I've got a friend that's a C++/OpenGL hacker. He's got a nifty OpenGL
    >app that he wants to port to FreeBSD. I've no experience with OpenGL
    >development on FBSD. Are there any OpenGL developers out there that
    >can point me to FAQs or docs that are necessary to work in this
    >environment?
    >
    >Many TIA
    >
    >-
    >Regards,
    >Doug
    >
    Greetings!

    Having hacked some OpenGL on FreeBSD myself, I found www.opengl.org to
    be helpful (the obvious one, perhaps), as well as NeHe's tutorials over
    on nehe.gamedev.net

    Basically, any stuff that's valid for Linux, is also valid for FreeBSD.
    The OpenGL API is identical (and comes installed with X), the only thing
    that might be different is the placement of libraries and headers, but
    this is handled during compile-time anyways. The other thing is hardware
    acceleration. I'm fuzzy on this, but my impression is that this is
    somewhat non-existent on FreeBSD. The only exception quite possibly
    being the NVIDIA drivers.

    If he's porting from Linux, my guess is that he's got a fairly easy job
    ahead of him. If he's porting from Windows, that's going to pose a lot
    more work. Also, he'll need to use one of the appropriate libraries
    (GLUT or SDL) unless he wants to code directly atop libX11 *shudder*.

    Hope this helps!
    -Henrik
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