Re: DooM3 not working on FreeBSD 5.2.1-RELEASE :/ [SOLVED!]

From: Hugo Silva (klr_at_6s-gaming.com)
Date: 10/08/04

  • Next message: Hugo Silva: "Age of Empires on FreeBSD --- Possible?"
    Date: Fri, 8 Oct 2004 21:17:56 -0000 (GMT)
    To: freebsd-questions@freebsd.org
    
    

    Hi list,

    All that was needed was upgrading the nvidia-driver. Worked after this :-)

    > On Wed, Oct 06, 2004 at 12:28:15AM -0000, Hugo Silva wrote:
    >> Hi,
    >>
    >> I'm running into trouble trying to run the DooM3 beta on FreeBSD.
    >
    > Yesterday I installed the Doom3 client on 5.3(-BETA5) and the game runs
    > well AFAICT (played one or two levels). I quickly tested the install on
    > 4.10 and 6.0 and also there it worked fine. The first run on 6.0 resulted
    > in a reboot but there were no further crashes. Unfortunately, I have no
    > 5.2.1 system to try.
    >
    >> The screen will stay gray for awhile and then my resolution will be
    >> messed
    >> up and the system mouseless (cursor won't move) - I can fix this by
    >> running Return to Castle Wolfenstein which will give back mouse control
    >> and reset resolution.
    >
    > You might try 'xvidtune -unlock' to escape from that situation, at least
    > the resolution part. I don't know about the mouse.
    >
    >> I've digged a bit into the problem, but it's 4.30 AM and I can't think
    >> on
    >> anything else. Here's how the game stops:
    >>
    >> game initialized.
    >> --------------------------------------
    >> -------- Initializing Session --------
    >> session initialized
    >> --------------------------------------
    >> Sys_MapCharForKey: doom key 43 -> keycode failed
    >> Sys_MapCharForKey: doom key 126 -> keycode failed
    >> --- Common Initialization Complete ---
    >> terminal support disabled
    >> pid: 36927
    >> 496 MB System Memory
    >> 64 MB Video Memory
    >> Async thread started
    >> signal caught: Aborted
    >> si_code 0
    >> Trying to exit gracefully..
    >> --------- Game Map Shutdown ----------
    >> --------------------------------------
    >> Shutting down sound hardware
    >> ----------- OSS Sound Shutdown -----------
    >> unmap dma sound buffer
    >> close sound device
    >> ------------------------------------------
    >> idRenderSystem::Shutdown()
    >> double fault Aborted, bailing out
    >>
    >>
    >> So it's obvious it's something to do with threading. This makes me think
    >> the game will only run on the 5.3 version.. which would be a major
    >> drawback for me as I don't plan to install 5.3 on my workstation
    >> (everything is working flawlessly, and the idea of upgrading the
    >> OS+nvidia
    >> drivers+all ports is not so nice..)
    >
    > The upgrade 5.2.1 -> 5.3 is indeed a bit bumpy, requiring a lot of port
    > rebuilds or fun with libmap.conf. However, I found that the 'new'
    > nvidia-driver (version 6113) in combination with 5.3 was a significant
    > improvement, especially concerning stability, on my system. I also heard
    > about regression with the new driver though, so YMMV.
    >
    > Karel.
    >
    >> A ktrace shows this:
    >>
    >>
    >> 36983 doom.x86 RET write 148/0x94
    >> 36983 doom.x86 CALL #175(0x2,0,0xbfbfdde8,0x8)
    >> 36983 doom.x86 RET #175 0
    >> 36983 doom.x86 CALL #179(0xbfbfdde8,0x8)
    >> 36983 doom.x86 RET #179 -1 errno -4 Unknown error: -4
    >> 36983 doom.x86 PSIG SIG(null) caught handler=0x28345e94 mask=0x80000000
    >> code=0 36983 doom.x86 CALL #119(0xbfbfdaf8)
    >> 36983 doom.x86 RET #119 JUSTRETURN
    >> 36983 doom.x86 CALL old.sendmsg(0x9078,0,0x80000000,0)
    >> 36983 doom.x86 RET old.sendmsg 36984/0x9078
    >> 36983 doom.x86 CALL #91(0x2833a000,0x1000)
    >> 36983 doom.x86 RET #91 0
    >> 36983 doom.x86 CALL exit(0x6)
    >>
    >>
    >> So I'm pretty much out of ideas to make the game work.. Seems to be
    >> thread-related, dies with an unknown error.
    >>
    >> Any ideias ?
    >>
    >> Regards,
    >>
    >> Hugo
    >>
    >> _______________________________________________
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  • Next message: Hugo Silva: "Age of Empires on FreeBSD --- Possible?"

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