Re: interesting take on Olsen's "no reason for any individual tohave a computer in his home"

From: Bob Koehler (koehler_at_eisner.nospam.encompasserve.org)
Date: 11/24/04


Date: 24 Nov 2004 13:22:18 -0600

In article <QIqdnYD7HMNf4zncRVn-2Q@rcn.net>, jmfbahciv@aol.com writes:
>
> I don't recall any talk about PCs with the Olivetti deal. Now there
> may have been another deal but I would think the main players would
> have talked about it.

   Later on (Pentium timeframe I think) DEC HiNote laptops were
   made by Olivetti.



Relevant Pages

  • Re: interesting take on Olsens "no reason for any individual tohave a computer in his home"
    ... > I don't recall any talk about PCs with the Olivetti deal. ... > may have been another deal but I would think the main players would ... Later on DEC HiNote laptops were ...
    (comp.os.vms)
  • Strategic campaign goals [WAS: The Action Movie RPG]
    ... can't be solved by the PCs, usually because those GMs do not understand the necessity of the possibility of solution. ... The Action Movie RPG doesn't have any kind of built-in goal; that'd be up to the GM, or to the players, although many campaigns set in specific periods suggest goals. ... My inclination is to assume that if a corporation cannot be destroyed by a group of PCs, it is either because the system gimps the player characters in terms of power level, or else because the GM suffers from a particular brand of rigidity-of-thought. ...
    (rec.games.frp.advocacy)
  • Re: 4E:- Previews for May & beyond (long)
    ... so players have specific rules they must follow to the letter - ... all the monsters and NPCs can do whatever the heck they ... where PCs have a whole book dedicated to those packaged restrictions. ... will have arbitrary abilities which will let them do "whatever they heck ...
    (rec.games.frp.dnd)
  • Re: Having a Hard Time with 4e
    ... The PCs don't succeed at EVERYTHING -- they can fail for various reasons at various tasks -- but overall they achieve their goals (unless the players do something spectacularly stupid to DESERVE failure). ... If the players or GM have personal issues, these often intrude on the game -- interrupting play, etc. -- and reduce EVERYONE's play time. ... This is a fairly broad category and can include anything from "Player A is the GM's girl/boyfriend and gets all the perks" to "serious political disagreements always leading to arguments" to "his character backstabbed me!". ...
    (rec.games.frp.dnd)
  • Re: Script immunity
    ... Either the number of combats needs to be greatly reduced, the stakes need to be less than life or death, the PCs need to be significantly better than their opponents, or the PCs need to be allowed to make it an unfair fight. ... Indeed I think this is one of the more common newbie GM mistakes: throwing grossly underpowered PCs into the fight, then having to get them out of it by splashing script immunity around like beer at the Oktoberfest. ... And, yes, I've seen players test GMs to determine the limits of their script immunity. ...
    (rec.games.frp.advocacy)