Re: Project Ultraviolet: No IRIX?
From: JCS (mjcs_750_at_hotmail.com)
Date: 08/21/04
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Date: Fri, 20 Aug 2004 20:13:52 -0500
"Dafydd Williams" <pipeline@atmosians.com> wrote in message
news:4125fd8e$0$22817$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
> On 2004-08-20 18:46:15 +1000, Emmanuel Florac <eflorac@imaginet.fr> said:
>
>> FUD. OpenGL 2.0 does have shader programming. Actually OGL 1.4 already
>> has some capabilities in this matter.
>
> Indeed it does. I'm using some of them.
>
> Look, let me say this; as a coder of some small experience (currently
> going through University towards my Computer Science degree specialising
> in massive visualisation), OpenGL just rocks the hell out of DirectX. I
> can't really explain it, but it's just a superior setup
You mean "Direct3D". OpenGL does NOT "rock the hell" of out the rest of
DirectX,
since it has none of that functionality.
JCS
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