Re: advices on sockets
1/ open the display
2/ create a thread to catch x-event and manipulate the framebuffer
accordingly (zoom in...)
3/ create a thread that "accept" new connections
4/ each connection starts a thread that listen to what's coming in on
It would be ok but I was hoping for something simpler... I don't want
that x-window/server app to use too much memory and CPU cycles to
leave as much processing power for the graphics app...
Why not use a UDP based message passing. In that way you don't have to
handle several threads for each connection. UDP is connectionless.
- the x app opens a socket and listen on it for messages
- the graphic programs send messages to that socket
- the x app processes incoming messages one by one
That MAY do the job in a simple way.
If all your progs run on the same machine you can also consider using
a message queue:
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... I try to build the first app described in "ASP.NET 2.0 Everyday Apps ... the exception can be identified using the exception stack trace below. ... A connection attempt failed because the ... connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& ...
- Re: Multiple closed networks and UDP. Please help me.
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- Re: Internet connection through PC
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